class Participant: def __init__(self, name, age, weight_class): self.name = name self.age = age self.weight_class = weight_class class Match: def __init__(self, participant1, participant2): self.participant1 = participant1 self.participant2 = participant2 self.winner = None def set_winner(self, winner): if winner in [self.participant1, self.participant2]: self.winner = winner else: raise ValueError("Winner must be one of the participants in the match") class Tournament: def __init__(self): self.participants = [] self.matches = [] def add_participant(self, participant): self.participants.append(participant) def schedule_match(self, participant1, participant2): match = Match(participant1, participant2) self.matches.append(match) def record_match_result(self, match, winner): match.set_winner(winner) def get_match_results(self): results = [] for match in self.matches: if match.winner: results.append(f"{match.participant1.name} vs {match.participant2.name} - Winner: {match.winner.name}") else: results.append(f"{match.participant1.name} vs {match.participant2.name} - No result yet") return results # Contoh penggunaan tournament = Tournament() # Menambahkan peserta participant1 = Participant("John Doe", 25, "Lightweight") participant2 = Participant("Jane Smith", 22, "Lightweight") participant3 = Participant("Mike Brown", 30, "Middleweight") tournament.add_participant(participant1) tournament.add_participant(participant2) tournament.add_participant(participant3) # Menjadwalkan pertandingan tournament.schedule_match(participant1, participant2) # Mencatat hasil pertandingan tournament.record_match_result(tournament.matches[0], participant1) # Menampilkan hasil pertandingan for result in tournament.get_match_results(): print(result)
2 jempol